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Home > Resources > Activities > Games
 
 

Black Magic


Author:  GSLC

Materials needed: none

Play: The leader chooses a helper before the
game, who understands how the trick works.
While in the group, the leader chooses the
helper. The helper leaves the circle. While the
helper is gone, the group decides on an object.
The helper returns to the group. The helper’s
task is to guess what the object is. The leader
asks the helper questions. For example, “Is it
the garden hose? or “Is it the flower box?” The
helper replies, “No.” The object will be the
first one after a black object.


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References / Source:
GSLC Pow Wow 2007
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