Move your mouse over me

Mobile Version

InsaneScouter Logo
Home > Resources > Activities > Games

Every Man In His Own Corner

Everybody selects a corner. If there are not enough corners or trees, players can make corners by drawing two lines at right angles on the ground or floor. Any player may start the game by leaving his corner. A second player chases him and a third may chase them both and a fourth may chase the three, etc. In other words, a player may tag any one who preceded him in leaving a corner, but cannot tag a play who left after he did.

When a player is caught his "captor" leads him by the arm to the "Captor's Corner," and while doing so he is not subject to capture. When the two players reach the corner they become team-mates and work together to capture others. At the end of the game, the player who has the greatest number of captives is the winner.

Other Pages you May Like
Music Magic
The Body Language Game
Penny Hike
Guess Who02
Richmond Hill Hand Ball
Key word

Search InsaneScouter

Show Control Box

Forgot Password     Signup

Scouting News
    View all Scout news


About | Sitemap | Advertise | Contact | Disclaimer | Privacy Statement
An official InsaneScouter Sponsor

Helping Scout leaders one resource at a time...

Generously hosted by Techya

SRSquare manages this site

Materials found on the InsaneScouter's Website © 1998 - 2016 may be reproduced and used by all Scouting volunteers for training, entertainment and program purposes consistent with Scouting and Guiding Organizations. Unless otherwise noted on the page. If you believe we are republishing your copyrighted material without permission, please Contact Us including the link/url of said content to have it removed or your copyright information added.

Please be advised that InsaneScouter is NOT affiliated with any Scouting or Guiding Organization.

All opinions expressed on these pages are those of the original authors. All holdings are subject to this Disclaimer.