By: Great Salt Lake Council
Posted On: 2022-06-04
Memory game, using cards that have pictures of badge and belt loop emblems to match. Mount
them on sturdy card stock or cardboard.
THE BLIND MAN' S DRESSING ROOM
Materials: Two baseball bats, Two bags of clothing. Make it
interesting, include both men’s and women’s clothing.
Blindfold the first two scouts. Then they place their head on
the end of the bat, and must circle the bat a number of times, then they travel
toward the clothes, and proceed to dress. The rest of the team should cheer them
on, and give directions.
Materials: (for each den or patrol)
Sheets of paper
pen or pencil.
One member from each patrol comes up to the
scout leader, who whispers a word or phrase to
them. The patrol member then goes back to his
patrol and attempts to draw on a sheet of paper,
what the scout leader said. They are not allowed to
give clues by act ions, speech or writing. The first
patrol to guess correctly wins the point.
Great Salt Lake Council