- Outdoors
- Equipment: Per Six: 1 magnifying glass; pencil; paper; rope
- Formation: Sixes
Put the group into their Sixes. Place a box or object over a piece of the ground approximately 1-foot square. Give each group five minutes to write down as many living things as they see in that square.
Formation – Individual
Equipment – string, marshmallows
Game – Thread the string through the marshmallows. Have the string tacked on the wall with the marshmallow at the end of the wall. The girl who can chew the string and reach the marshmallow first wins. (make sure they don’t ‘eat’ the string, but have it dangling out of their mouths and advancing it)
Divide the group into equal teams, each lined
up a few feet away from the table. Place a
bowl on the table for each team. Lay 50 cutout
paper stars (approx. 2 inches in diameter)
out on the table beside each bowl. Give each
player his own straw. On the signal, the first
player on each team runs forward and picks
up one or more stars, with one breath, by
sucking on the straw. He then carries the star
or stars to the bowl and drops them in. He
cannot use his hands. He then runs to the next
person in line, and that person goes. The
players may have to go more than one time
to get all 50 stars in their bowl. The first team
to have all 50 stars in the bowl is the winner.
The game can be varied to use 13 stars for a
shorter game.
Have everyone write down the word Christmas leaving a space after each letter. Then allow ten minutes for all players to compose a telegram, the first word beginning with C, the next with H, the third with R, and so on. The first word should be the name of the person to whom the telegram is sent, the last word the name of the sender. The players then read out their own attempts, in turn, the winner being the one who has composed the most original.
Water game, outdoors.
Equipment: 1 soccer ball; 2 innertubes; 1 waterball; 2 water basketball hoops; blindfolds; string.
Formation: teams.
The object of this game is to allow players to experience the sensation of having a disability.
Divide the players into four teams, and set up a rotation so that each team takes part in each of the following activities:
1. Sensitivity walk,
2. Obstacle course in water, using innertubes.
3. dodgeball, and
4. water basketball.
Each activity is performed with a specific handicap:
1) When a team goes on the sensitivity hike, all participants are blindfolded. They simply go on a short hike and experience it without sight.
2) In a short obstacle course in shallow water (through an innertube, crawl on the bottom then through a second innertube) players must not use their arms.
3) In the dame of dodgeball in shallow water, each player's ankles are tied together. (One player in the center of the circle tries to hit another player with the soccer ball.
4) In a game of water basketball, players may not speak.
Following ten-minute rotations of each event, the group can discuss the sensations experienced by being temporarily handicapped.
We can soon learn it is not what you cannot do -- it is what you can do!
The player who is "It" walks around saying, "I am going to Rome. Haven't you a gift for me? The other players each hand him some awkward object, e.g. lamp, umbrella, shoes, cartons, coats. "It" must now walk across the room without dropping anything.
- Indoors
- Equipment: 5 beans for each Cub
- Formation: Circle
The Pack sits in a circle with the leader. Starting with the Cub on the leader's left each Cub has to say in turn...
1. The name of a ship - Arcadia;
2. The name of the Captain - Alexander;
3. The surname of the Captain - Anderson;
4. Sailing from Port - Aberdeen;
5. Sailing to Port - Alexandria;
6. With a cargo - Apples;
They follow on through the letters of the alphabet and Cubs who fail to respond lose a bean.
Note: This is a good game for the beginning of a parent's evening. The Cubs can join in the game as they arrive. An assistant can run the game and the Leader is free to welcome parents.
Practice the tune for the Alphabet song. Once the players know it, change the words to sing a
nursery rhyme. For example, sing “Mary Had a Little Lamb” to the tune of the Alphabet Song.
- Indoors
- Equipment: None
- Formation: Circle
Arrange the players in a circle. Call out the names of things that are found above the ground or below. For example, strawberries grow above the ground and potatoes grow below. When you call something that signifies above, the players stand; if below, they sit down. Failure to do this eliminates the players who miss. The list of things to be named should be carefully worked out in advance to keep the game going smoothly.
Formation – Group Circle
Equipment – none
Game: Arrange the players in a circle. Call out the names of things that are found either above the ground or below. (ex. – Bananas grow above ground, potatoes grow below ground). When you call something that indicates above, the player stands up: if it is below, then they sit down. Failure to do the right motion eliminates the player. The list of things to be named should be done ahead of time to keep things going.
You need two drinking straws and a small bottle filled with water. Have a boy put both straws in his mouth, with the end of one straw in the water and the other outside the bottle. Now ask him to suck water out of the bottle. He can't - because the air pressure in his mouth is equalized by the air coming in through the outside straw.