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Kingfisher Race

  • Type: Water game
  • Equipment: Corks and string

For this game tie the corks to small rocks, using short piece of string. The Cubs are in Sixes. On "go" the first Cub in each races into each about 2 feet of water where the corks are sunk, dives under, picks up a cork in his teeth, and runs back. First Six complete wins.

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